Dhruv Heith Chheda

Mauritian · Interdisciplinary student

I'm interested in games and the tools people use to make them. I enjoy programming, and I'd like a hand in the writing, visual decisions and coordination behind a project too. Working with a team appeals to me because there's more than one way to contribute.

I grew up playing GBA games on a laptop, and older games and emulation remain personal interests. I also like films that say a lot through simple choices. That's something I'd like to explore in my own work.

I'm usually up for a project or a competition, especially with teammates. Some of my projects started with someone around me needing something; others were ideas I wanted to try. I've worked independently, with school teams and during a robotics internship at IIT Gandhinagar.

Some of the tools I've worked with

  • Games: Godot and GDScript; currently learning Unity and C#.
  • Visual work: Blender, Aseprite and After Effects.
  • Programming: Python, C++ and JavaScript, with Git/GitHub for managing projects.
  • CAD: SolidWorks.

I'm open to internships and collaborations across programming, design and game production. You're always welcome to contact me for a detailed CV, more about my work, or a project you'd like to discuss.

PROJECTS

This Alien Doesn't Exist

A procedural creature generator that seeds a Mulberry32 PRNG from custom string inputs to mathematically calculate anatomical traits, colors, and textures, rendering unique alien lifeforms straight to the browser canvas.

Used: Vanilla JavaScript, HTML5/CSS3, Canvas API, Mulberry32 PRNG.

VoyagerOS (Voyager9)

A retro-futuristic, narrative-driven WebOS designed for a deep-space exploration ship. Acts as an interactive UI ecosystem that weaves sci-fi lore and procedural data directly into the system interface.

Used: Vanilla JavaScript, CSS3, Web Components, Narrative Design.

Obscure

A lightweight, high-performance new tab homepage designed for searching across curated and independent search engines without the clutter.

Used: React.js, Vite, CSS.
Source →

Seven Minute Shadow

A fast-paced, WarioWare-style minigame collection built in Godot. Packed with hand-drawn frame-by-frame pixel art and low-poly 3D environmental assets.

Used: Godot (GDScript), Aseprite, Blender.

Predictive Grade App & API

An academic tracking application built for Android that aggregates historic performance metrics to estimate final grades. Features backend AI workflows configured to review, test, and self-patch their own code across multi-step execution tasks.

Used: Android Studio, Java, Python, REST APIs, Autonomous AI Workflows.
No Public Link

Self-Balancing Beam System

A hardware-software physical feedback loop built during a competitive research internship at SysIDEA Robotics Lab, IIT Gandhinagar. Runs real-time closed-loop C++ PID algorithms across microcontrollers to maintain physical equilibrium.

Used: C++, PID Control Logic, Microcontrollers, CAD, Rapid Prototyping.
No Public Link

State-Champion F1 RC Vehicle

A high-speed RC vehicle engineered from scratch under strict competition deadlines, winning 1st place at Technofest. Handled mechanical chassis design, power distribution, and multi-channel transmitter integration.

Used: Microcontrollers, Multi-Channel Controllers, CAD, Mechanical Assembly.
View Post →

Client Platforms & Student Resource Hub

Production web builds ranging from a centralized notes repository for school peers to end-to-end full-stack applications built for freelance clients. Focused on fast load times, responsive layouts, and search engine optimization.

Used: TypeScript, React.js, Vite, Vanilla JavaScript, HTML5/CSS3, Git/GitHub, SEO.
No Public Link